<?xml version="1.0"?>
<character name="Kairon">
  <category name="Character" x-cxc-uuid="273a2b2c1033e405">
    <attribute name="Race" type="string" value="Tiefling" x-cxc-uuid="ae5b5366cfb4dad1"/><attribute name="Level (TODO lvlup durchf&#xFC;hren)" type="int" value="2" x-cxc-uuid="28baf1b11e8b1e8f" min="0"/>
    <attribute name="Experience points" type="int" value="375" x-cxc-uuid="c65a545b42247a42" x-cxc-fast-edit="true" min="0"/>
    <attribute name="Class" type="string" value="Sorcerer (Wild Magic)" x-cxc-uuid="4a58896088a881c9" comment="&lt;https://www.dndbeyond.com/classes/sorcerer&gt;"/>
    <attribute name="Proficiency" type="int" value="2" x-cxc-uuid="f136fdc8fa360b6e" apiname="proficiency pro "/>
    <attribute name="Hit Dice" type="string" value="1d6" x-cxc-uuid="687f338c30930083"/>
  <attribute name="Alignment" type="string" value="chaotic good" x-cxc-uuid="5c6f32a8479e5e7e"/><attribute name="Weapon &amp; Armor Proficiencies" type="string" value="Daggers, darts, slings, quarterstaffs, light crossbows" x-cxc-uuid="d501e5081fcf00c6"/><attribute name="Size" type="string" value="Medium" x-cxc-uuid="4c4a0d16463f811b"/><attribute name="Background" type="string" value="Outlander" x-cxc-uuid="021d091a85b867b1"/><attribute name="Tool Proficiency" type="string" value="Flute" x-cxc-uuid="cb09454a0f2193a3"/><attribute name="Sorcery Points" type="int" value="2" x-cxc-uuid="e7ee8c235ca24ec1" comment="Flexible Casting&lt;br /&gt;You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.&lt;br /&gt;&lt;br /&gt;Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.&lt;br /&gt;&lt;br /&gt;SPELL SLOT LEVEL | SORCERY POINT COST&lt;br /&gt;1st: 2&lt;br /&gt;2nd: 3&lt;br /&gt;3rd: 5&lt;br /&gt;4th: 6&lt;br /&gt;5th: 7"><attribute name="Current" type="int" value="2" x-cxc-uuid="cb5124094e23c2c8" x-cxc-fast-edit="true"/></attribute></category>
  <category name="Status" x-cxc-uuid="2661d73d2fb69363">
    <attribute name="Hit points" type="int" value="8" x-cxc-uuid="214184db85e6e287" x-cxc-fast-edit="true">
      <attribute name="maximum" type="int" value="8" x-cxc-uuid="bf43ddd91939ac0d"/>
      <attribute name="temporary" type="int" value="0" x-cxc-uuid="5f73bc3280e87d32" x-cxc-fast-edit="true"/>
    </attribute>
    <attribute name="Death Throw Hits" type="int" value="0" x-cxc-uuid="6617c4e880b93902" min="0" max="3" x-cxc-fast-edit="true"/><attribute name="Death Throw Fails" type="int" value="0" x-cxc-uuid="dc4b359dfb2223d9" min="0" max="3" x-cxc-fast-edit="true"/><attribute name="Armor Class" type="calcint" value="10+dex" round="down" x-cxc-uuid="4f4b6f4f7e638be0" x-cxc-fast-edit="true"/>
    <attribute name="Speed" type="int" value="30" x-cxc-uuid="627207b16c15f4c2" x-cxc-fast-edit="true"/>
    <attribute name="Inspiration" type="int" value="0" x-cxc-uuid="bbc0423ee9ed9703" min="0" max="1" x-cxc-fast-edit="true"/>
  </category>
  <category name="Modifiers" x-cxc-uuid="f09f0297e1ee5d26">
    <attribute name="Strength" type="calcint" value="(strength_ability-10)/2" round="down" x-cxc-uuid="5c07f42d2d9ce8c6" apiname="strength str strength_modifier ">
      <attribute name="Ability" type="int" value="8" x-cxc-uuid="f4f72c0a0c46c23d" apiname="strength_ability " min="1" max="30"/>
    <attribute name="Saving" type="calcint" value="0*pro + str" round="down" x-cxc-uuid="650efe23d8ca3577" apiname="str_save strength_saving "/></attribute>
    <attribute name="Dexterity" type="calcint" value="(dexterity_ability-10)/2" round="down" x-cxc-uuid="e2f2048d8553506e" apiname="dexterity dex dexterity_modifier ">
      <attribute name="Ability" type="int" value="13" x-cxc-uuid="f497fdb0570c47ae" apiname="dexterity_ability " min="1" max="30"/>
    <attribute name="Saving" type="calcint" value="0*pro + dex" round="down" x-cxc-uuid="e6276ef574270ed8" apiname="dex_save dexterity_saving "/></attribute>
    <attribute name="Constitution" type="calcint" value="(constitution_ability-10)/2" round="down" x-cxc-uuid="e1fd10c4a927b856" apiname="constitution con constitution_modifier ">
      <attribute name="Ability" type="int" value="15" x-cxc-uuid="dc1f9ae9df5e3840" min="1" max="30" apiname="constitution_ability "/>
    <attribute name="Saving" type="calcint" value="1*pro + con" round="down" x-cxc-uuid="113b838355e107bf" apiname="con_save constitution_save "/></attribute>
    <attribute name="Intelligence" type="calcint" value="(intelligence_ability-10)/2" round="down" x-cxc-uuid="78f45bce6f703da6" apiname="intelligence int intelligence_modifier ">
      <attribute name="Ability" type="int" value="14" x-cxc-uuid="03ce9bb5e9e9e9d8" apiname="intelligence_ability " min="1" max="30"/>
    <attribute name="Saving" type="calcint" value="0*pro + int" round="down" x-cxc-uuid="fbe54b6fb6be9644" apiname="int_save intelligence_saving "/></attribute>
    <attribute name="Wisdom" type="calcint" value="(wisdom_ability-10)/2" round="down" x-cxc-uuid="570049199e88ea0a" apiname="wisdom wis wisdom_modifier ">
      <attribute name="Ability" type="int" value="11" x-cxc-uuid="40a20d850be05ab5" apiname="wisdom_ability " min="1" max="30"/>
    <attribute name="Saving" type="calcint" value="0*pro + wis" round="down" x-cxc-uuid="4fe73ee1cc878d4e" apiname="wis_save wisdom_save "/></attribute>
    <attribute name="Charisma" type="calcint" value="(charisma_ability-10)/2" round="down" x-cxc-uuid="da972f588d0f92e8" apiname="charisma cha charisma_modifier ">
      
    <attribute name="Ability" type="int" value="18" x-cxc-uuid="13cb7a120e722863" apiname="charisma_ability " min="1" max="30"/><attribute name="Saving" type="calcint" value="1*pro + cha" round="down" x-cxc-uuid="7820fe4e37a9dce3" apiname="cha_save charisma_saving "/></attribute>
  </category>
<category name="Features &amp; Traits" x-cxc-uuid="d52c505390e9e608" x-cxc-collapsed="true"><item name="Spellcasting" x-cxc-uuid="5ac816beb7982d2b" comment=""/><item name="Sorcerous Origin (Wild Magic)" comment="" x-cxc-uuid="84f6c3bcbb027dd7"/><item name="Wild Magic Surge" comment="Starting when you choose this origin at 1st levei, your&lt;br /&gt;spellcasting can unleash surges of untamed magic.&lt;br /&gt;lmmediately after you cast a sorcerer spell of 1st levei&lt;br /&gt;or higher, the DM can have you roll a d20. If you roll a&lt;br /&gt;I, roll on the Wild Magic Surge table to create a random&lt;br /&gt;magical effect." x-cxc-uuid="9b53e1963c801b08"/><item name="Tides of Chaos" comment="Starting at 1st levei, you can manipulate the forces of&lt;br /&gt;chance and chaos to gain advantage on one attack roll,&lt;br /&gt;ability check, or saving throw. Once you do sO. you must&lt;br /&gt;6nish a long rest before you can use this feature again.&lt;br /&gt;Any time before you regain the use of lhis feature, the&lt;br /&gt;DM can have you roll on the Wild Magic Surge table&lt;br /&gt;immediately after you cast a sorcerer spell of I st levei or&lt;br /&gt;higher. You then regain the use of this feature." x-cxc-uuid="9bf2755ab31f8d0a"/><item name="Ability Score Increase" comment="" x-cxc-uuid="b6dc47e634826f7b"/><item name="Age" comment="" x-cxc-uuid="0ecd3b2fa2b82bc5"/><item name="Alignment" comment="" x-cxc-uuid="4bb35cfe5bf321a3"/><item name="Darkvision" comment="Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can&#x2019;t discern color in darkness, only shades of gray." x-cxc-uuid="1e112e53d5399bea" quantity="1"/><item name="Hellish Resistance" comment="You have resistance to fire damage.&lt;br /&gt; 1/2 Schaden durch Feuer" x-cxc-uuid="50ca01bc193e7514"/><item name="Infernal Legacy" comment="You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells." x-cxc-uuid="a24d6fd315b37c7b"/><item name="Languages" comment="&lt;http://www.rilmani.org/timaresh/Language&gt;&lt;br /&gt;You can speak, read, and write Common and Infernal.&lt;br /&gt;Background freie Wahl: Draconic" x-cxc-uuid="9b097b3f2fb0e448"/><item name="Wanderer" comment="Vou have an excellent memory for maps and geography, and you can always recall the generallayout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourse]f and up to five other people each day, provided that the land offers berries, small game, water, and so forth." x-cxc-uuid="4d6399911e579d28"/><item name="Font of Magic" x-cxc-uuid="366c7b554c390514" comment="At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects."/></category><category name="Skills" x-cxc-uuid="290d8a6e727b0a2d" x-cxc-collapsed="true"><attribute xmlns="http://www.w3.org/TR/REC-html40" name="Acrobatics" type="calcint" round="down" x-cxc-uuid="87713e06f9d202ae" value="1*pro + dex" unchecked-value="0*pro + dex"/><attribute xmlns="http://www.w3.org/TR/REC-html40" name="Animal Handling" type="calcint" round="down" x-cxc-uuid="465ec9a8f164291e" value="1*pro + wis" unchecked-value="0*pro + wis"/><attribute xmlns="http://www.w3.org/TR/REC-html40" name="Arcana" type="calcint" round="down" x-cxc-uuid="ef5e80518fd72e69" value="1*pro + int" unchecked-value="0*pro + int" checked="checked"/><attribute xmlns="http://www.w3.org/TR/REC-html40" name="Athletics" type="calcint" round="down" x-cxc-uuid="b31e170cb272cd20" value="1*pro + str" unchecked-value="0*pro + str" checked="checked"/><attribute xmlns="http://www.w3.org/TR/REC-html40" name="Deception" type="calcint" round="down" x-cxc-uuid="f4bb64d1ef53dfe8" value="1*pro + cha" unchecked-value="0*pro + cha"/><attribute xmlns="http://www.w3.org/TR/REC-html40" name="History" type="calcint" round="down" x-cxc-uuid="95755970b3b6a5d5" value="1*pro + int" unchecked-value="0*pro + int"/><attribute xmlns="http://www.w3.org/TR/REC-html40" name="Insight" type="calcint" round="down" x-cxc-uuid="cb662eb98891afeb" value="1*pro + wis" unchecked-value="0*pro + wis"/><attribute xmlns="http://www.w3.org/TR/REC-html40" name="Intimidation" type="calcint" round="down" x-cxc-uuid="ea0dd5532dbd9d8c" value="1*pro + cha" unchecked-value="0*pro + cha"/><attribute xmlns="http://www.w3.org/TR/REC-html40" name="Investigation" type="calcint" round="down" x-cxc-uuid="8b3ee7f2b7a3c0c0" value="1*pro + int" unchecked-value="0*pro + int"/><attribute xmlns="http://www.w3.org/TR/REC-html40" name="Medicine" type="calcint" round="down" x-cxc-uuid="312809a71b8e8391" value="1*pro + wis" unchecked-value="0*pro + wis"/><attribute xmlns="http://www.w3.org/TR/REC-html40" name="Nature" type="calcint" round="down" x-cxc-uuid="9cf83e4595d1f2fc" value="1*pro + int" unchecked-value="0*pro + int"/><attribute xmlns="http://www.w3.org/TR/REC-html40" name="Perception" type="calcint" round="down" x-cxc-uuid="41d202defd804612" value="1*pro + wisdom" unchecked-value="0*pro + wisdom"/><attribute xmlns="http://www.w3.org/TR/REC-html40" name="Performance" type="calcint" round="down" x-cxc-uuid="5e262b748f5df103" value="1*pro + cha" unchecked-value="0*pro + cha"/><attribute xmlns="http://www.w3.org/TR/REC-html40" name="Persuasion" type="calcint" round="down" x-cxc-uuid="c15667383eb2357b" value="1*pro + cha" unchecked-value="0*pro + cha" checked="checked"/><attribute xmlns="http://www.w3.org/TR/REC-html40" name="Religion" type="calcint" round="down" x-cxc-uuid="033d7a981c987c56" value="1*pro + int" unchecked-value="0*pro + int"/><attribute xmlns="http://www.w3.org/TR/REC-html40" name="Sleight of Hand" type="calcint" round="down" x-cxc-uuid="551be4c50db667bb" value="1*pro + dex" unchecked-value="0*pro + dex"/><attribute xmlns="http://www.w3.org/TR/REC-html40" name="Stealth" type="calcint" round="down" x-cxc-uuid="47bb41443de0a9ed" value="1*pro + dex" unchecked-value="0*pro + dex"/><attribute xmlns="http://www.w3.org/TR/REC-html40" name="Survival" type="calcint" round="down" x-cxc-uuid="6e2be62afbe6f422" value="1*pro + wis" unchecked-value="0*pro + wis" checked="checked"/></category><category name="Attacks" x-cxc-uuid="3f45588981d230c8"><attribute name="Unarmed" type="calcint" value="pro + str" round="down" x-cxc-uuid="2b451bef9532d5c0"><attribute name="Damage" type="string" value="str+1" x-cxc-uuid="510c140bc72d0c4f"/><attribute name="Damage Type" type="string" value="bludgeoning" x-cxc-uuid="0311c30c6c9c2b94"/></attribute><attribute name="light crossbow" type="calcint" value="1*pro + dex" round="down" x-cxc-uuid="7b679e3f7ab20793" comment="https://www.dndbeyond.com/equipment/crossbow-light"><attribute name="Damage" type="string" value="1d8" x-cxc-uuid="21ad50a1d6bb9bd6"/><attribute name="Damage Type" type="string" value="piercing" x-cxc-uuid="2fff424c9bcbafb1"/></attribute></category><category name="Spells" x-cxc-uuid="a82a4c2f93c7fc05" comment="&lt;https://www.dndbeyond.com/spells&gt;"><category name="Spell Slots" x-cxc-uuid="6aff1c7582bc5280"><attribute name="1st" type="int" value="3" x-cxc-uuid="30c97be25971cff5"/><attribute name="1st ready" type="int" value="3" x-cxc-uuid="d113871beefd3c1c" x-cxc-fast-edit="true"/></category><category name="Cantrips" x-cxc-uuid="3ab88da92d92c4d9" x-cxc-collapsed="true"><category name="Light" x-cxc-uuid="c510096a85edf498" comment="You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.&lt;br /&gt;&lt;br /&gt;If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell." x-cxc-collapsed="true"><attribute name="Casting Time" type="string" value="1 action" x-cxc-uuid="dba33806f86285c1"/><attribute name="Range" type="string" value="touch" x-cxc-uuid="d1b4b7a85d7e84ad"/><attribute name="Components" type="string" value="V,M (a firefly or phosporescent moss)" x-cxc-uuid="39cf1270ee0360ab"/><attribute name="Duration" type="string" value="1 hour" x-cxc-uuid="ced1e459c3b2c249"/><attribute name="Ready" type="int" value="0" min="0" x-cxc-fast-edit="true" x-cxc-uuid="8fb808b097b7d66d"/></category><category name="Mending" x-cxc-uuid="a9743e5860f72a2e" comment="This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.&lt;br /&gt;&lt;br /&gt;This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object." x-cxc-collapsed="true"><attribute name="Casting Time" type="string" value="1 minute" x-cxc-uuid="d256abe66af37a14"/><attribute name="Range" type="string" value="touch" x-cxc-uuid="f2fbfbc1a552259e"/><attribute name="Components" type="string" value="V,S,M (2 lodestones)" x-cxc-uuid="ec95d4464294f52a"/><attribute name="Duration" type="string" value="Instantaneous" x-cxc-uuid="4a28fb7627cdd284"/><attribute name="Ready" type="int" value="0" min="0" x-cxc-fast-edit="true" x-cxc-uuid="b50d3d1d07ceb8cd"/></category><category name="Ray of Frost" x-cxc-uuid="33febffc297b6689" comment="A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.&lt;br /&gt;&lt;br /&gt;The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)." x-cxc-collapsed="true"><attribute name="Casting Time" type="string" value="1 action" x-cxc-uuid="3751723adcafdd87"/><attribute name="Range" type="string" value="60ft" x-cxc-uuid="073c7b3ec5c0d258"/><attribute name="Components" type="string" value="V,S" x-cxc-uuid="db18f57e290ae029"/><attribute name="Duration" type="string" value="Instantaneous" x-cxc-uuid="b86e1246e018c128"/><attribute name="Ready" type="int" value="0" min="0" x-cxc-fast-edit="true" x-cxc-uuid="7e829d71b1ee0ea8"/></category><category name="Shocking Grasp" x-cxc-uuid="d4316adf89693545" comment="Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.&lt;br /&gt;&lt;br /&gt;The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)." x-cxc-collapsed="true"><attribute name="Casting Time" type="string" value="1 action" x-cxc-uuid="c2351703edd44b7b"/><attribute name="Range" type="string" value="Touch" x-cxc-uuid="01475732d9fb5030"/><attribute name="Components" type="string" value="V,S" x-cxc-uuid="b3e6eca116c74ea6"/><attribute name="Duration" type="string" value="Instantaneous" x-cxc-uuid="b82408e53acf2bef"/><attribute name="Ready" type="int" value="0" min="0" x-cxc-fast-edit="true" x-cxc-uuid="d738feba373783f1"/></category><category name="Thaumaturgy" x-cxc-uuid="3d832d270b7b284d" comment="You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:&lt;br /&gt;&lt;br /&gt;Your voice booms up to three times as loud as normal for 1 minute.&lt;br /&gt;You cause flames to flicker, brighten, dim, or change color for 1 minute.&lt;br /&gt;You cause harmless tremors in the ground for 1 minute.&lt;br /&gt;You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.&lt;br /&gt;You instantaneously cause an unlocked door or window to fly open or slam shut.&lt;br /&gt;You alter the appearance of your eyes for 1 minute.&lt;br /&gt;&lt;br /&gt;If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action." x-cxc-collapsed="true"><attribute name="Casting Time" type="string" value="1 action" x-cxc-uuid="e170b415bde5e359"/><attribute name="Range" type="string" value="30ft" x-cxc-uuid="88dbfa69d1bc8b57"/><attribute name="Components" type="string" value="V" x-cxc-uuid="d29cb8cefcb86b63"/><attribute name="Duration" type="string" value="1 Minute" x-cxc-uuid="64dc4488ac081d33"/><attribute name="Ready" type="int" value="0" min="0" x-cxc-fast-edit="true" x-cxc-uuid="7c8c5de8d975ae9c"/></category></category><category name="1st Level" x-cxc-uuid="95a91d75bbaa78cf" x-cxc-collapsed="true"><category name="Magic Missile" x-cxc-uuid="07c5767da1d61721" comment="You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.&lt;br /&gt;&lt;br /&gt;At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st." x-cxc-collapsed="true"><attribute name="Casting Time" type="string" value="1 action" x-cxc-uuid="1a17d0f0a968ef21"/><attribute name="Range" type="string" value="120ft" x-cxc-uuid="6c8946dcc420db03"/><attribute name="Components" type="string" value="V,S" x-cxc-uuid="8b7cc1c189456282"/><attribute name="Duration" type="string" value="Instantaneous" x-cxc-uuid="0353f97df9c55257"/></category><category name="Shield" x-cxc-uuid="2bd5b4cb0afd534d" comment="An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile." x-cxc-collapsed="true"><attribute name="Casting Time" type="string" value="1 reaction" x-cxc-uuid="21905722ac75ae72"/><attribute name="Range" type="string" value="Self" x-cxc-uuid="4538ba91d85d1952"/><attribute name="Components" type="string" value="V,S" x-cxc-uuid="feea76a88d23971e"/><attribute name="Duration" type="string" value="1 round" x-cxc-uuid="b6f89784751c3adb"/></category><category name="Detect Magic" comment="For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.&lt;br /&gt;&lt;br /&gt;The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt." x-cxc-collapsed="true" x-cxc-uuid="e3d692867e313ba1"><attribute name="Casting Time" type="string" value="1 action" x-cxc-uuid="b386d56e4185b07e"/><attribute name="Range" type="string" value="Self (Area 30ft)" x-cxc-uuid="8e5daf13f72002fb"/><attribute name="Components" type="string" value="V,S" x-cxc-uuid="ae804d69fa3f11c8"/><attribute name="Duration" type="string" value="10 Minutes" x-cxc-uuid="9963ac095a1ecd41"/></category></category></category><category name="Gear" x-cxc-uuid="9b0ca96e8717267a" x-cxc-collapsed="true"><category name="Wallet" x-cxc-uuid="df0545828b2605f7"><item name="Copper" x-cxc-uuid="ae9e8da476f1f379" quantity="0" x-cxc-fast-edit="true"/><item name="Silver" x-cxc-uuid="aa4aec1d62c18f8c" quantity="0" x-cxc-fast-edit="true"/><item name="Gold" x-cxc-uuid="c00d3bc03c44d62d" quantity="11" x-cxc-fast-edit="true"/></category><item name="light crossbow" x-cxc-uuid="9143f45c8840a939" quantity="1"/><item name="bolts" x-cxc-uuid="47e6106ef6e329a1" quantity="20"/><item name="arcane focus" x-cxc-uuid="71f8e9fd4d7d9c54"/><item name="explorer's pack" x-cxc-uuid="990ab49c043c2e4a"/><item name="hunting trap" x-cxc-uuid="f58b581719e6340f"/><item name="Jagdtroph&#xE4;e" x-cxc-uuid="e9b2952c4a84a606"/><item name="travelers clothes" x-cxc-uuid="789c3a342dd4436e"/><item name="G&#xFC;rteltasche" x-cxc-uuid="eae22901668ba26a"/><item name="Staff" x-cxc-uuid="a624d77eb0f5fce8" comment="&lt;https://www.dndbeyond.com/equipment/staff&gt;"/><item name="Deine Mudda" x-cxc-uuid="ad2716a309d975b1"/><item name="Talisman (Klaue) von Hobgoblin" x-cxc-uuid="2e7deead471ac235"/><item name="Heiltrank Marke &quot;Larvenbr&#xE4;u&quot;" x-cxc-uuid="a44d27c896517a0f" comment="heilt instantan 2d8+4 Schaden"/></category></character>

