River

A Savage Worlds character by

General

Race
Human
Height (m)
0
Weight (kg)
0
Bennies
1
Advances
2
Rank

| Advances | Rank | |:------------:|:-------:| | 0-3 | Novice | | 4-7 | Seasoned | | 8-11 | Veteran | | 12-15 | Heroic | | 16+ | Legendary |

Novice
Wild Dies

1 for player characters and other Wild Cards, 0 for most NPCs

1

Status

Power Points
10
current
5

Attributes and Skills

Athletics
8
Stealth
6
Common Knowledge
4
Notice
4
Faith
10
Intimidation
6
Performance
4
Persuasion
8

Derived Statistics

Pace
6
Parry
5
Size
0
Toughness
7

Hindrances

Clueless

-1 on Common Knowledga and Notice rolls

Major
Delusional

Denkt, dass alle Leute, die ständig Handschuhe tragen, für eine Intergalaktische Verschwörung arbeiten, die alle Spuren der Erschaffer vernichten wollen (also auch sie).

Minor
FTL Sickness

After each use of FTL travel, she suffers a level of Fatigue that takes 24 hours to fade.

Minor

Edges

Arcane Background (Miracles)
Martial Artist

Fists and feet are natural weapons with Str+1d4. She is never unarmed. +1 on attacs with hands or feets.

New Powers

Powers

Healing

Removes 1 (2 on Raise) wounds that are less than an hour old.

Can Neutralize poison or disease for +1 Power Point

Power Points
3
Range
Touch
Duration
Instant
Trappings
Laying down hands

Speak Language

Allows a character to speak, read and write other sapient languages. A raise leads to understanding slang and dialects as well.

Additional targets for 1 power point each.

Power Points
1
Range
Smarts
Duration
10 minutes
Trappings
Mumbling "All is one" 3 times, each time closer to the target lingo

Empathy

When success on a roll against spirit, an emotional bond is formed. Knows target emotional state and basic thoughts. +1 (+2 with raise) to Intimidation, Persuation, Performance or Taunt rolls.

Also works on animals (+2 to Riding or other rolls)

Power Points
1
Range
Smarts
Duration
5
Trappings
A warm smile

Bolt

Sends a burst of energy to a single target with 2d6 damage (3d6 with a raise).

For +2 Power Points, the damage can be increased to 3d6 / 4d6 with a raise.

No range penalties but arcane skill roll is affected by Cover, Illumination and all other usual penalties.

Power Points
1
Range
Smarts*2
Duration
Instant
Trappings
Shooting lightning from her fingertips

Environmental Protection

The adventurer can function normally underwater, in space, within the cone of a volcano etc. Fails in 1d4 round in really super-intense conditions.

Reduces elemental damage by 4 (6 with a raise) (for example bolts etc.).

+1 Power Point for each additional recipient

Power Points
2
Range
Smarts
Duration
1 hour
Trappings
A mark on the forehead

Weapons

Staff

Damage
Str+d4
Armor Piercing
0
Minimum Strength
6
Weight
4
Reach
1
Parry
1

Knife : 6

Range Short
3
Range Long
6
Range Medium
12
Damage
Str+1d4
Armor Piercing
0
Rate Of Fire
1
Minimum Strength
4
Weight
1

Stun Gun

Range Short
5
Range Medium
10
Range Long
20
Damage
target must make vigor roll
Armor Piercing
0
Shots
12
Rate Of Fire
1
Weight
1

Gear

Light Leather Clothes

Jacket

Armor
1
Weight
5

Leggings

Armor
1
Weight
5

Backpack

Bedroll
Blanket
First Aid Kit : 5
Canteen
Flashlight
Towel
Candle : 13