1 for player characters and other Wild Cards, 0 for most NPCs
-1 on Common Knowledga and Notice rolls
Denkt, dass alle Leute, die ständig Handschuhe tragen, für eine Intergalaktische Verschwörung arbeiten, die alle Spuren der Erschaffer vernichten wollen (also auch sie).
After each use of FTL travel, she suffers a level of Fatigue that takes 24 hours to fade.
Fists and feet are natural weapons with Str+1d4. She is never unarmed. +1 on attacs with hands or feets.
Removes 1 (2 on Raise) wounds that are less than an hour old.
Can Neutralize poison or disease for +1 Power Point
Allows a character to speak, read and write other sapient languages. A raise leads to understanding slang and dialects as well.
Additional targets for 1 power point each.
When success on a roll against spirit, an emotional bond is formed. Knows target emotional state and basic thoughts. +1 (+2 with raise) to Intimidation, Persuation, Performance or Taunt rolls.
Also works on animals (+2 to Riding or other rolls)
Sends a burst of energy to a single target with 2d6 damage (3d6 with a raise).
For +2 Power Points, the damage can be increased to 3d6 / 4d6 with a raise.
No range penalties but arcane skill roll is affected by Cover, Illumination and all other usual penalties.
The adventurer can function normally underwater, in space, within the cone of a volcano etc. Fails in 1d4 round in really super-intense conditions.
Reduces elemental damage by 4 (6 with a raise) (for example bolts etc.).
+1 Power Point for each additional recipient
| Advances | Rank | |:------------:|:-------:| | 0-3 | Novice | | 4-7 | Seasoned | | 8-11 | Veteran | | 12-15 | Heroic | | 16+ | Legendary |