Allows a character to speak, read and write other sapient languages. A raise leads to understanding slang and dialects as well.
Additional targets for 1 power point each.
When success on a roll against spirit, an emotional bond is formed. Knows target emotional state and basic thoughts. +1 (+2 with raise) to Intimidation, Persuation, Performance or Taunt rolls.
Also works on animals (+2 to Riding or other rolls)
Removes 1 (2 on Raise) wounds that are less than an hour old. Can Neutralize poison or disease for +1 Power Point