River

Martin

2019-05-29 15:56:25 UTC
Advance after first two sessions

General

Advances
01

Edges

New Powers

Powers

Bolt

Sends a burst of energy to a single target with 2d6 damage (3d6 with a raise).

For +2 Power Points, the damage can be increased to 3d6 / 4d6 with a raise.

No range penalties but arcane skill roll is affected by Cover, Illumination and all other usual penalties.

Power Points
1
Range
Smarts*2
Duration
Instant
Trappings
Shooting lightning from her fingertips

Environmental Protection

The adventurer can function normally underwater, in space, within the cone of a volcano etc. Fails in 1d4 round in really super-intense conditions.

Reduces elemental damage by 4 (6 with a raise) (for example bolts etc.).

+1 Power Point for each additional recipient

Power Points
2
Range
Smarts
Duration
1 hour
Trappings
A mark on the forehead