"Fix"

A Savage Worlds character by

Hintergrund Der Wissenschaftliche Mitarbeiter und Zeugwart der archäologischen Expedition. Kann im Feld mit fast nichts so ziemlich alles reparieren und bauen. Der aufgrund zahlreicher Grabungen ewige Doktorand ist die rechte Hand des Professors. Sein Spezialgebiet sind Technologien jeglicher Art und er friemelt eigentlich immer an irgendeinem Bauteil rum. Titel der Dissertation: "Experimentelle Archäologie antiker Jagd- und Waffensysteme". Begegnet er fremden Kulturen, ist er äußerst interessiert an technologischem Austausch.

Zitat: "Zu viel Sprengmittel? Das ist ein Widerspruch in sich!"

Das Goldene Amulett: Hat von einem indigenen Stamm als Dank für die Konstruktion einer Wassermühle ein Amulett geschenkt bekommen, das er seit dem immer trägt. In das Amulett sind mysteriöse Zeichen graviert..

Laser Submachine Gun: Natürlich selbstgebastelt aus kaputtem Equipment ;)

General

Race
Human
Height (m)
0
Weight (kg)
0
Bennies
1
Advances
0
Rank

| Advances | Rank | |:------------:|:-------:| | 0-3 | Novice | | 4-7 | Seasoned | | 8-11 | Veteran | | 12-15 | Heroic | | 16+ | Legendary |

Novice
Wild Dies

1 for player characters and other Wild Cards, 0 for most NPCs

1

Status

Attributes and Skills

Athletics
8
Shooting
8
Stealth
4
Piloting
6
Common Knowledge
6
Notice
8
Electronics
8
Repair
8
Survival (+1 with Survival Knife)
6
Persuasion
4

Derived Statistics

Pace
6
Parry
4
Size
0
Toughness
9
+4 against Bullets

Hindrances

Curious

It killed the cat, and it might kill your hero as well. Curious characters are easily dragged into any adventure. They have to check out everything and always want to know what’s behind a potential mystery.

Major
Loyal

Your character may not be a hero, but he’d give his life for his friends. This character can never leave a man behind if there’s any chance at all he could help.

Minor
Phobia - Bees

Phobias are overwhelming and irrational fears that stay with a hero for the rest of his life. Whenever a character is in the presence of his phobia, he subtracts 2 from all his Trait tests as a Minor Hindrance

Minor

Edges

McGyver

Improvising a device from common resources (Repair roll)

Failure: device isn't ready

Critical Failure: can't create device with given materials

Success: device created

  • minor explosive (2d4, small blast)
  • zip gun (1 shot, 2d6, 10/20/40)
  • raft, electrical source, grenade ...

Raise:

  • larger explosive (2d6, medium blast OR 2d4, large blast)
  • better gun (5 shot, 2d8, 10/20/40)
Repair roll

Weapons

Laser Submachine Gun

Munition: Laser Batteries Cost: 20 Weight: 0,5

Range Short
15
Range Medium
30
Range Long
60
Damage
2d6
Armor Piercing
2
Rate Of Fire
4
Shots
100
current
92
Minimum Strength
4
Weight
4

Survival Knife

Basic tools in handle add +1 to Survival rolls

Damage
Str+d4
Armor Piercing
0
Minimum Strength
4
Weight
1
Reach
0
Parry
0

Grenades and Explosives

Hot Potato: Because of the delay in the grenade’s detonation, one character (and one only) in the blast radius can attempt to pick up and throw the grenade before it goes off. This is an Athletics roll at −4 as a free action (or −2 if he was on Hold, but it consumes his held action). Failure means it goes off before he can throw it, causing damage as if thrown with a raise (if it wasn’t already).

Cooking: A character can “cook” a grenade by pulling its pin and counting off a few seconds so that it can’t be thrown back. To do so, the attacker first makes a Smarts roll as a free action. With success, he times the detonation correctly and it can’t be hurled back or Evaded (page 100). Failure means it can be thrown back or Evaded, and a Critical Failure on the Smarts roll means it detonates in the attacker’s hand! Roll damage as if thrown with a raise.

Covering Grenades: A character may also throw himself on a grenade. He takes double the normal dice of damage for his heroic act, but his total Toughness is subtracted from the damage inflicted on other characters in the blast radius.

Mk II (WW2 Pineapple)

Cost: 40

: 2

Range Short
4
Range Medium
8
Range Long
16
Damage
3d6
Blast
MBT
Weight
1

Potato Masher (WW2)

Cost: 50

: 2

Range Short
5
Range Medium
10
Range Long
20
Damage
3d6-2
Blast
MBT
Weight
2

Armor and Clothing

Futuristic Body Armor

Armor
4
against Bullets
+4
Coverage
Torso, Legs, Arms
Minimum Strength
4
Weight
4
Casual Clothing
weight: 2
Hiking Boots
weight: 2
Basecap
weight: 0
Goldenes Amulett

Hat von einem indigenen Stamm als Dank für die Konstruktion einer Wassermühle ein Amulett geschenkt bekommen, das er seit dem immer trägt. In das Amulett sind mysteriöse Zeichen graviert..

weight: 0

Gear

Money
Tool Kit
weight: 5
Backpack
weight: 2
GPS
weight: 1
Flashlight (10'' Beam)
weight: 3
Rope, nylon (10'' / 20 yards)
weight: 3
Shovel
weight: 5
Whistle
weight: 0
Canteen (Water Bottle)
weight: 1
Flint and Steel
weight: 1