Hot Potato: Because of the delay in the grenade’s detonation, one character (and one only) in the blast radius can attempt to pick up and throw the grenade before it goes off. This is an Athletics roll at −4 as a free action (or −2 if he was on Hold, but it consumes his held action). Failure means it goes off before he can throw it, causing damage as if thrown with a raise (if it wasn’t already).
Cooking: A character can “cook” a grenade by pulling its pin and counting off a few seconds so that it can’t be thrown back. To do so, the attacker first makes a Smarts roll as a free action. With success, he times the detonation correctly and it can’t be hurled back or Evaded (page 100). Failure means it can be thrown back or Evaded, and a Critical Failure on the Smarts roll means it detonates in the attacker’s hand! Roll damage as if thrown with a raise.
Covering Grenades: A character may also throw himself on a grenade. He takes double the normal dice of damage for his heroic act, but his total Toughness is subtracted from the damage inflicted on other characters in the blast radius.
Hot Potato: Because of the delay in the grenade’s detonation, one character (and one only) in the blast radius can attempt to pick up and throw the grenade before it goes off. This is an Athletics roll at −4 as a free action (or −2 if he was on Hold, but it consumes his held action). Failure means it goes off before he can throw it, causing damage as if thrown with a raise (if it wasn’t already).
Cooking: A character can “cook” a grenade by pulling its pin and counting off a few seconds so that it can’t be thrown back. To do so, the attacker first makes a Smarts roll as a free action. With success, he times the detonation correctly and it can’t be hurled back or Evaded (page 100). Failure means it can be thrown back or Evaded, and a Critical Failure on the Smarts roll means it detonates in the attacker’s hand! Roll damage as if thrown with a raise.
Covering Grenades: A character may also throw himself on a grenade. He takes double the normal dice of damage for his heroic act, but his total Toughness is subtracted from the damage inflicted on other characters in the blast radius.