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A Savage Worlds character by

Hintergrund Der Wissenschaftliche Mitarbeiter und Zeugwart der archäologischen Expedition. Kann im Feld mit fast nichts so ziemlich alles reparieren und bauen. Der aufgrund zahlreicher Grabungen ewige Doktorand ist die rechte Hand des Professors. Sein Spezialgebiet sind Technologien jeglicher Art und er friemelt eigentlich immer an irgendeinem Bauteil rum. Titel der Dissertation: "Experimentelle Archäologie antiker Jagd- und Waffensysteme". Begegnet er fremden Kulturen, ist er äußerst interessiert an technologischem Austausch.

Zitat: "Zu viel Sprengmittel? Das ist ein Widerspruch in sich!"

Das Goldene Amulett: Hat von einem indigenen Stamm als Dank für die Konstruktion einer Wassermühle ein Amulett geschenkt bekommen, das er seit dem immer trägt. In das Amulett sind mysteriöse Zeichen graviert..

Laser Submachine Gun: Natürlich selbstgebastelt aus kaputtem Equipment ;)

General

Race
Human
Height (m)
0
Weight (kg)
0
Bennies
3
Advances
0
Rank

| Advances | Rank | |:------------:|:-------:| | 0-3 | Novice | | 4-7 | Seasoned | | 8-11 | Veteran | | 12-15 | Heroic | | 16+ | Legendary |

Novice
Wild Dies

1 for player characters and other Wild Cards, 0 for most NPCs

1

Status

Attributes and Skills

Athletics
8
Shooting
8
Stealth
4
Piloting
4
Common Knowledge
4
Notice
8
Repair
6
Survival (+1 with Survival Knife)
4
Persuasion
4

Derived Statistics

Pace
6
Parry
4
Size
0
Toughness
9
+4 against Bullets

Hindrances

Curious

It killed the cat, and it might kill your hero as well. Curious characters are easily dragged into any adventure. They have to check out everything and always want to know what’s behind a potential mystery.

Major
Loyal

Your character may not be a hero, but he’d give his life for his friends. This character can never leave a man behind if there’s any chance at all he could help.

Minor
Phobia - Bees

Phobias are overwhelming and irrational fears that stay with a hero for the rest of his life. Whenever a character is in the presence of his phobia, he subtracts 2 from all his Trait tests as a Minor Hindrance

Minor

Edges

McGyver

Improvising a device from common resources (Repair roll) Failure: device isn't ready Critical Failure: can't create device with given materials Success: device created minor explosive (2d4, small blast) zip gun (1 shot, 2d6, 10/20/40) raft, electrical source, ... Raise: larger explosive (2d6, medium blast OR 2d4, large blast) better gun (5 shot, 2d8, 10/20/40)

Repair roll

Weapons

Survival Knife

Basic tools in handle add +1 to Survival rolls

Damage
Str+d4
Armor Piercing
0
Minimum Strength
4
Weight
1
Reach
0
Parry
0

Laser Submachine Gun

Munition: Laser Batteries Cost: 20 Weight: 0,5

Range Short
15
Range Medium
30
Range Long
60
Damage
2d6
Armor Piercing
2
Rate Of Fire
4
Shots
100
current
100
Minimum Strength
4
Weight
4

Armor

Futuristic Body Armor

Armor
4
against Bullets
+4
Coverage
Torso, Legs, Arms
Minimum Strength
4
Weight
4

Gear

Money : 435
Tool Kit
Weight: 5
Backpack
Weight: 2
Flashlight (10'' Beam)
Weight: 3
Rope, nylon (10'' / 20 yards)
Weight: 3
Shovel
Weight: 5
Whistle
Weight: 0
Canteen (Water Bottle)
Weight: 1
Flint and Steel
Weight: 1