1 for player characters and other Wild Cards, 0 for most NPCs
The hero is 12–15 years old (in human years— adjust this for other races). He has only 4 points to adjust his attributes instead of 5, and 10 skill points instead of 12. He may also have legal restrictions depending on the setting (can’t drive, own a firearm, and so on). On the plus side, youths have a fair amount of luck. They draw one extra Benny at the beginning of each game session (this stacks with other Edges such Luck or Great Luck).
Something haunts your adventurer. Maybe he made a vow he didn’t keep. Maybe he was defeated in an honorable fight and ordered the death of his foe anyway for some greater principle. Maybe he isn’t actually cowardly but once ran from a battle and left others to die. As a Minor Hindrance, the shameful circumstances aren’t generally known—it just haunts the hero. He might go out of his way, against all reason, not to repeat the mistake. Or he might give in to the same set of circumstances and hate himself for it.
Er wurde auf seiner Flucht aus dem Jugendknast von einem seiner Komplizen verraten wodurch sein damaliger Geliebter starb
Er floh aus dem Jugendknast wo er wegen Diebstahls und dieverser anderer vergehen seine Strafe absitzen sollte um die Flucht zu ermöglichen legte er ein Feuer welches außer Kontrolle geriet.
Your character is suspicious of everyone. As a Minor Hindrance, his paranoia causes frequent trust issues. He might demand full payment before doing a task, want every agreement in writing, or believe even his friends are out to get him
| Advances | Rank | |:------------:|:-------:| | 0-3 | Novice | | 4-7 | Seasoned | | 8-11 | Veteran | | 12-15 | Heroic | | 16+ | Legendary |