Alex_

mpg

2020-03-19 17:23:40 UTC
litle corrections

Edges

Hindrances

Suspicios
Your character is suspicious of everyone.
As a Minor Hindrance, his paranoia causes
frequent trust issues. He might demand full
payment before doing a task, want every
agreement in writing, or believe even his
friends are out to get him

Your character is suspicious of everyone. As a Minor Hindrance, his paranoia causes frequent trust issues. He might demand full payment before doing a task, want every agreement in writing, or believe even his friends are out to get him As a Major Hindrance, Support rolls to aid the distrustful individual are made at −2.
Major
Shamed
The hero is 12–15 years old (in human years—
adjust this for other races). He has only 4
points to adjust his attributes instead of 5, and
10 skill points instead of 12. He may also have
legal restrictions depending on the setting
(can’t drive, own a firearm, and so on).
On the plus side, youths have a fair amount
of luck. They draw one extra Benny at the
beginning of each game session (this stacks
with other Edges such Luck or Great Luck).

Something haunts your adventurer. Maybe he made a vow he didn’t keep. Maybe he was defeated in an honorable fight and ordered the death of his foe anyway for some greater principle. Maybe he isn’t actually cowardly but once ran from a battle and left others to die. As a Minor Hindrance, the shameful circumstances aren’t generally known—it just haunts the hero. He might go out of his way, against all reason, not to repeat the mistake. Or he might give in to the same set of circumstances and hate himself for it. As a Major Hindrance, his deed is wellknown—or at least known among those he cares about. The other player characters should be told the tale as soon as possible (preferably at character creation). If not, it should be revealed by nonplayer characters at some point, and occasionally used against the hero. (Schämt sich dafür seinen Geliebten bei der Flucht aus dem Gefängnis zurückgelassen zu haben)(
Minor