Starting when you choose this origin at 1st levei, your spellcasting can unleash surges of untamed magic. lmmediately after you cast a sorcerer spell of 1st levei or higher, the DM can have you roll a d20. If you roll a I, roll on the Wild Magic Surge table to create a random magical effect.
Starting at 1st levei, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do sO. you must 6nish a long rest before you can use this feature again. Any time before you regain the use of lhis feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of I st levei or higher. You then regain the use of this feature.
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
You have resistance to fire damage.
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
You can speak, read, and write Common and Infernal.
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
Your voice booms up to three times as loud as normal for 1 minute. You cause flames to flicker, brighten, dim, or change color for 1 minute. You cause harmless tremors in the ground for 1 minute. You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. You instantaneously cause an unlocked door or window to fly open or slam shut. You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
https://www.dndbeyond.com/classes/sorcerer