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Marmok

A Dungeons & Dragons 5 character by

Olivgraue Tortle mit goldenen Augen. Etwa 1,65m hoch und 200kg schwer.

Tortle-"Kindheit"

Nach dem Auszug traf er auf eremitische Mönche. Es gab einen, der nicht wütend wurde, weil Marmok als Tortle länger still sitzen konnte und der sich dafür selbst auslachte. Dieser wurde sein Meister. Das Ziel von Marmok ist es, die Wahrnehmung zu überwinden, sein Leben renne davon.

Character

Race
Tortle
Level
2
Experience points
375
Class
Monk
Hit Dice
d8
Alignment
Lawful Neutral
Weapon & Armor Proficiencies
Simple Weapons

Racial Perks

Natural Claws
Unarmed Combat: Slashing Damage (1d4)
Hold Breath
Für etwa eine Stunde
Natural Armor
Base AC 17
Shell Defense
+4 AC, no actions except bonus action to emerge; advantage on Str. and Const.; Disadvantage on Dex Saving Roles
Survival Instinct
Proficiency: Survival Skill

Class Perks

Ki
2
Speed
40
Martial Arts
Dext Or Str for Attack and Damage Rolls; Damage Die unarmed 1d4+mod; Bonus unarmed Attack Action
Unarmored Defense
Ohne Rüstung: Base AC+DexMod+WisdMod
Unarmored Movement
Ohne Schild und Rüstung Geschwindigkeit +10ft.

Status

Hit points
15
maximum
15
temporary
0
Death Throw Hits
0
Death Throw Fails
0
Armor Class
18
Speed
30
Inspiration
0

Features & Traits

Tool Proficiency - Herbalism Kit

Comment for example feature

Tool Proficiency - Mason's Kit

Comment for example feature

Languages

Common
Bearbeite mich!
Dwarvish
Bearbeite mich!
Aquarian
Bearbeite mich!

Trait

Ideal
Self-Knowledge: If you know yourself, there is nothing left to know; Still Seeking Enlightenment; Contemplation.
Bonds
Hermit Colony of weird Hermits
Traits
Might move fast, but never hurries; Never was in a fair fight; Uses the great material continuum on Credit Karma

Features

Discovery
Meister fragen
Flurry of Blows
Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Patient Defense
You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Step of the Wind
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

Skills

Acrobatics
1
Animal Handling
1
Arcana
0
Athletics
3
Deception
-1
History
0
Insight
3
Intimidation
-1
Investigation
0
Medicine
3
Nature
0
Perception
1
Performance
-1
Persuation
-1
Religion
2
Sleight of Hand
1
Stealth
1
Survival
3

Attacks

Unarmed (Claws)
3
Damage
dex/str(1)+1d4
Damage Type
Slashing
Spear (thrust)
3
Damage
str/dex(1)+1d6
Damage Type
Piercing
Spear (thrown)
3
Damage
str/dex+1d6
Damage Type
Piercing
Range
20/60

Gear

Wallet

Copper
Silver
Gold : 13

Weapons

Spear
Bearbeite mich!

Stuff

Herbalism Kit
Proficiency in all Plant Identification and Application throws; can create Healing Potions and Antitoxins
Waterskin
Bearbeite mich!
Pouch
Bearbeite mich!
Explorers Kit
Backpack (no); bedroll (no); a mess kit; tinderbox; 10 Torches; 10 days of rations; waterskin; 50feet of hempen rope