Seraph of the seven Winds

Kev

2020-01-22 01:34:04 UTC
continuation lvl-up + addin Spell-List

Character

Background
Acolyte

Features & Traits

Divine Domain (Life)
Life Domain Spells
Cleric Level Spells

1st

bless, cure wounds

3rd

lesser restoration, spiritual weapon

5th

beacon of hope, revivify

7th

death ward, guardian of faith

9th

mass cure wounds, raise dead

Life Domain Spells Cleric Level Spells 1st bless, cure wounds 3rd lesser restoration, spiritual weapon 5th beacon of hope, revivify 7th death ward, guardian of faith 9th mass cure wounds, raise dead
Channel Divinity: Turn Undead (1/Rest)

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Channel Divinity: Preserve Life (1/Rest)

As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.

Spells

1st LevelSpell Slots

1st Level
3

Example Spell

Casting Time
1 action
Range
60ft
Components
V
Duration
1 round
Ready
0

Cantrips

Light

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

Casting Time
1 action
Range
touch, 20ft radius
Components
V, M
Duration
1 hour
Ready
0

Guidance

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

Casting Time
1 action
Range
touch
Components
V, S
Duration
1 minute
Ready
0

Sacred Flame

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Casting Time
1 action
Range
60ft
Components
V, S
Duration
instantaneous
Ready
0

1st Level

Bane

Casting Time
1 action
Range
60ft
Components
V
Duration
1 round
Ready
0

Bless

Casting Time
1 action
Range
60ft
Components
V
Duration
1 round
Ready
0

Command

Casting Time
1 action
Range
60ft
Components
V
Duration
1 round
Ready
0

Create or Destroy Water

Casting Time
1 action
Range
60ft
Components
V
Duration
1 round
Ready
0

Cure Wounds

Casting Time
1 action
Range
60ft
Components
V
Duration
1 round
Ready
0

Detect Evil and Good

Casting Time
1 action
Range
60ft
Components
V
Duration
1 round
Ready
0

Detect Magic

Casting Time
1 action
Range
60ft
Components
V
Duration
1 round
Ready
0

Detect Poison and Disease

Casting Time
1 action
Range
60ft
Components
V
Duration
1 round
Ready
0

Guiding Bolt

Casting Time
1 action
Range
60ft
Components
V
Duration
1 round
Ready
0

Healing Word

Casting Time
1 action
Range
60ft
Components
V
Duration
1 round
Ready
0

Inflict Wounds

Casting Time
1 action
Range
60ft
Components
V
Duration
1 round
Ready
0

Protection from Evil and Good

Casting Time
1 action
Range
60ft
Components
V
Duration
1 round
Ready
0

Purify Food and Drink

Casting Time
1 action
Range
60ft
Components
V
Duration
1 round
Ready
0

Sanctuary

Casting Time
1 action
Range
60ft
Components
V
Duration
1 round
Ready
0

Shield of Faith

Casting Time
1 action
Range
60ft
Components
V
Duration
1 round
Ready
0