Seraph of the seven Winds

Kev

2020-01-22 16:31:26 UTC

Gear

Ammunition

Bolts, normal (Crossbow) : 19

Wallet

Silver 0: 9
Gold 135: 106

Backpack

blocks of incense 9: 10
Censer 4: 5
Chalk (pieces) : 5
Holy Water (Flask)

As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.

A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

Torch : 5
Crowbar

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

Rope, hempen (50ft) + grappling hook