Seraph of the seven Winds

Kev

2019-11-19 20:28:51 UTC

Status

Hit points
410
maximum
410
Armor Class
10+dex14+2+dex

Features & Traits

Example FeatureUnending Breath
Comment for example feature
You can hold your breath indefinitely while you’re not incapacitated.
Mingle with the Wind

You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

Spellcasting

Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Ritual Casting

You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared. Spellcasting Focus

You can use a holy symbol (see the Adventuring Gear section) as a spellcasting focus for your cleric spells.

Divine Domain (Life)

Life Domain Spells Cleric Level Spells

1st

bless, cure wounds

3rd

lesser restoration, spiritual weapon

5th

beacon of hope, revivify

7th

death ward, guardian of faith

9th

mass cure wounds, raise dead

Disciple of Life

Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.

Attacks

ClubMace
0*pro + str1*pro + str
Damage
1d41d6-1
Light Crossbow
1*pro + dex
Damage
1d8+1
Damage Type
piercing

Gear

Wallet

2 blocks of incense
Scale Mail
Shield
Holy Symbol
backpack
blanket
candles : 10
tinderbox
alms box
censer
vestments
days of rations : 2
waterskin