For all effects related to race, a half-orc is considered an orc. (e.g. vulnerabilities to special effects, that only affect orcs or items, usable only by orcs)
+10 ft. land speed, when wearing medium or lighter armor and not carrying a heavy load
Greater Rage+indomitable will: +6 STR, +6 CON, +7 will-save, -2 on AC
rage lasts 3 + (improved) CON-modifier; may be ended prematurely; on end becomes fatigued until the end of the encounter (-2 STR, -2 DEX, can't charge or run)
retain DEX-bonus on AC, even if flat-footed or struck by invisible attackers; however the barbarian still loses it, if fully immobilized
Bonus on reflex-saving and AC against attacks by traps
can not be flanked (unless attacker is at least 4 levels higher) and can react to opponents on every side of the character
substract damage reduction from damage that is dealt from a weapon or natural attack
additional +4 on will-saving while in a rage (stacks with every other source)
faster reflexes than normal (+2 on all reflex-saving)
substract a number from all melee-attacks in that round and add the same number to all melee-damage; special: add twice the number, if the weapon is two-handed
skilled at knocking down opponents (targets may not choose to avoid you and +4 on STR-check to knock down opponents)
thread-range for criticals of chosen weapon type is doubled (20 becomes 19-20, 19-20 becomes 17-20)
gain +1 on all attack rolls with the chosen weapon type
short description
See in the dark up to 60 ft. (black and white only)