* -2 dice on social tests with Non-Elfs
* +2 dice for Non-Elfs on negotiation tests against this character
-5
Uneducated
Cannot improvise on scientific knowledge skills. May have to do extra dice rolls to for tasks that normal characters do not have to roll for.
-8
Toughness
+1 die for damage resistance
9
Spells
Delete if your character cannot cast spells.
Stun Bolt
Shots a beam on invisible energy into the target that does stun damage.
Magic + Spellcasting [Force] vs. Willpower + Antimagic, net success equals stun damage. Cannot be soaked.
Flamethrower
Shoots a beam of flames from the hands of the character to its target.
Magic + Speecasting [Force] vs Reaction + Intuition + Antimagic
Does Force + net successes physical damage (AP: -Force). Can be normally soaked. Flames vanish immediately after the spell has hit its target but thing might get ignited.
Lightning Bolt
Shoots a lightning from the hands of the character to its target.
Magic + Speecasting [Force] vs Reaction + Intuition + Antimagic
Does Force + net successes physical damage (AP: -Force). Can be normally soaked. Additionally, the target gets
* -1 on all tests for one combat turn
* -5 on initiative (immediately)
Levitate
Can make things and persons fly with (hits) meters per combat turn
* -2 dice on social tests with Non-Elfs * +2 dice for Non-Elfs on negotiation tests against this character