Cannot improvise on scientific knowledge skills. May have to do extra dice rolls to for tasks that normal characters do not have to roll for.
-2 dice on tests when the character wants to prevent an impulsive and unwelcome reaction.
+1 die for damage resistance
Use your comlink's rating if you do not use a cyber deck
Use your comlink's rating if you do not use a cyber deck
(Logic+Intuition)*2 free Karma to spend here.
Wireless advantage: +2 dice on sneaking when hiding
Reduces view modifier for blinding lights by 1 category. Cannot be blinded by flash packs.
Reduces distance modifier by 1 category
Unarmed Combat Damage: (Strength+2)P
Charisma*3 free Karma for Connections
Reduce when buying life modules