Lockpicking, safecracking, picking pockets, sleight of hand, setting and disabling traps and similar acts of misdirection, sabotage, subterfuge, and manipulation are called Thievery. Using Thievery on an electronic
device, such as a keypad, is limited by the
thief’s Electronics skill. Use the lowest of the
two skills.
Increase or decrease by two up to 12. The value represents the dice that you are going to use in a roll, i.e. 4 = 1D4.
When icreasing above 12, increment by 1 so the formulas for Parry and Toughness still apply.