Kimchi Kynes

A Savage Worlds character by

Belter, der als Schiffsmechaniker auf einem RockHopper arbeitete. Bei der Zerstörung von Phoebe war das Schiff zu nahe und er kam in Kontakt mit dem Protomolekül, überlebte das aber, wieso auch immer.

Aufgrund seines Überlebens ist er nun davon überzeugt, vom Protomolekül auserwählt worden zu sein und möchte nun mehr Anhänger*innen finden, die ihm dabei helfen dem Molekül zu dienen.

General

Race
Belter
Height (m)
0
Weight (kg)
0
Bennies
3
Advances
6
to be spent
0
Rank

| Advances | Rank | |:------------:|:-------:| | 0-3 | Novice | | 4-7 | Seasoned | | 8-11 | Veteran | | 12-15 | Heroic | | 16+ | Legendary |

Novice
Wild Dies

1 for player characters and other Wild Cards, 0 for most NPCs

1

Status

Power Points
15
current
0

Attributes and Skills

Increase or decrease by two up to 12. The value represents the dice that you are going to use in a roll, i.e. 4 = 1D4.

When icreasing above 12, increment by 1 so the formulas for Parry and Toughness still apply.

Athletics
6
Stealth
6
Thievery
4
Common Knowledge
6
Notice
6
Repair
8
Electronics
8
Focus
6
Persuasion
8
Performance
6

Derived Statistics

Pace
6
Parry
5
Size
0
Toughness
5

Hindrances

Delusional
Major

Edges

Voidborne

Belter sind an Mikrogravitation oder 0g angepasst. In dieser Umgebung haben sie einen Buff von einem um 1 größeren Würfel für Agility und +1 auf ihre Laufgeschwindigkeit.

Zero-G Training

Charaktere mit dem Edge Zero-G Training (Novice, Agility 8) geraten nie ins Schleudern.

Arcane Background - Gifted

Protomolecule contact

Mr. Fix It

The mechanic adds +2 to Repair rolls. With a raise, he halves the time normally required to fix something. This means if a particular Repair job says a raise repairs it in half the time, a Mr. Fix It can finish the job in one quarter the time with a raise.

Work the Room

Your hero’s words don’t just inspire those they’re directed at—they often inspire others as well. Once per turn, you can use Work the Room to roll an additional skill die when Supporting with Persuasion or Performance. The additional die Supports any other ally who can see or hear your hero, and applies to their next action, whatever it may be.

Powers

Environmental Protection

Power Points
2
Range
Smarts
Duration
One Hour
Trappings
Slight blue glimm

Weapons

Switchblade

Damage
Str+d4
Armor Piercing
0
Minimum Strength
4
Weight
1
Reach
0
Parry
0

Mittelschwere Pistole

Range Short
12
Range Long
48
Range Medium
24
Damage
2d6
Armor Piercing
3
Rate Of Fire
1
Shots
24
current
24
Minimum Strength
4
Weight
2

Gear

Money : 500