1 for player characters and other Wild Cards, 0 for most NPCs
Increase or decrease by two up to 12. The value represents the dice that you are going to use in a roll, i.e. 4 = 1D4.
When icreasing above 12, increment by 1 so the formulas for Parry and Toughness still apply.
Ist in Kontakt mit dem Protomolekül gekommen und hat dadurch kleinere Fähigkeiten erhalten.
Wenn das raus kommt, möchte jeder sie sezieren.
Ein Bennie weniger
+2 for Notice or Research while searching through materials and other people's stuff
Environmental protection allows the target to breathe, speak, and move at his normal Pace in an otherwise fatal environment. It protects him against intense heat, cold, radiation, atmospheric or fluid pressure, and lack of oxygen.
Target must make a Vigor roll (-2 if caster had a raise) or is stunned.
Stunned characters cannot act unless they pass a Vigor roll. After that they are still vulnerable until after the end of their next turn.
If opposed roll vs the target's Smarts is successful, one truthful answer is gained from the subject.
Subject know about the intrusion unless the test is passed with a raise.
| Advances | Rank | |:------------:|:-------:| | 0-3 | Novice | | 4-7 | Seasoned | | 8-11 | Veteran | | 12-15 | Heroic | | 16+ | Legendary |