Lydia

A Savage Worlds character by

General

Race
Marsian
Height (m)
0
Weight (kg)
0
Bennies
2
Advances
3
Rank

| Advances | Rank | |:------------:|:-------:| | 0-3 | Novice | | 4-7 | Seasoned | | 8-11 | Veteran | | 12-15 | Heroic | | 16+ | Legendary |

Novice
Wild Dies

1 for player characters and other Wild Cards, 0 for most NPCs

1

Status

Power Points
15
current
15

Attributes and Skills

Increase or decrease by two up to 12. The value represents the dice that you are going to use in a roll, i.e. 4 = 1D4.

When icreasing above 12, increment by 1 so the formulas for Parry and Toughness still apply.

Athletics
4
Piloting
4
Stealth
6
Shooting
4
Common Knowledge
4
Notice
8
Research
8
Focus
6
Intimidation
8
Persuasion
8

Derived Statistics

Pace
6
Parry
4
Size
0
Toughness
4

Hindrances

Secret

Ist in Kontakt mit dem Protomolekül gekommen und hat dadurch kleinere Fähigkeiten erhalten.

Wenn das raus kommt, möchte jeder sie sezieren.

Major
Bad Luck

Ein Bennie weniger

Major

Edges

Arcane Background (Gifted)
Investigator

+2 for Notice or Research while searching through materials and other people's stuff

New Power

Powers

Environmental Protection

Environmental protection allows the target to breathe, speak, and move at his normal Pace in an otherwise fatal environment. It protects him against intense heat, cold, radiation, atmospheric or fluid pressure, and lack of oxygen.

Power Points
2
Range
Smarts
Duration
One Hour
Trappings
Slight blue glimm

Stun

Target must make a Vigor roll (-2 if caster had a raise) or is stunned.

Stunned characters cannot act unless they pass a Vigor roll. After that they are still vulnerable until after the end of their next turn.

Power Points
2
Range
Smarts
Duration
Instant
Trappings
Victims eyes glow blue

Mind reading

If opposed roll vs the target's Smarts is successful, one truthful answer is gained from the subject.

Subject know about the intrusion unless the test is passed with a raise.

Power Points
2
Range
Smarts
Duration
Instant
Trappings

Weapons

Heavy Pistol

Range Short
12
Range Long
24
Range Medium
48
Damage
2d6+1
Armor Piercing
4
Rate Of Fire
1
Shots
12
current
12
Minimum Strength
4
Weight
4

Gear

Money : 100